Contents |
Visceratika & Auspex • Visceratika & Flight • Visceratika & Fortitude • Visceratika & Presence |
Visceratika, Fortitude, & Potence |
Each combination discipline below requires Visceratika in addition to at least one other discipline. Each power lists its prerequisites alongside its effects.
All combination disciplines are considered rare and are Restricted for player characters unless approved by Admin.
Visceratika & Auspex
Name | Prerequisites |
Cousins in Clay | Aura Perception & Whispers of the Chamber |
Stone Sight | Heightened Senses & Whispers of the Chamber |
Cousins in Clay
You are able to sense the presence of other beings that inhabit stone and structure. By spending time in silent contact with a building or area, you become aware of any spirits, including ghosts, Inanimae and caern spirits, that may be influencing it. You may perceive and interact with the spirits (although you cannot physically attack or injure them) for as long as you remain in the area.
Stone Sight
You may see through solid stone as though it were glass, watching whatever happens on the other side as easily as if you were standing there. This power does not grant you other senses, so you may miss important details if you cannot hear a conversation or smell a scent, but it moves with you; wherever you go for the rest of the scene, solid stone remains transparent to you. This power can only look through actual stone, not metal alloys, wood, or any other substance, and thus is easier to use in older buildings or natural caves than in modern ones.
Visceratika & Flight
Name | Prerequisites |
Falconer's Dive | Lift Off & Armor of Terra |
Shockwave | Heaven Walk & Armor of Terra |
Falconer's Dive
You may reshape yourself mid-flight to become more aerodynamic, allowing you to strike your enemies from above with deadly force. You cause significantly worse injury as you hurtle down out of the sky into your victim's body.
Shockwave
You may use the force of your flight to create a resounding sonic boom, bursting eardrums, breaking glass, and causing significant confusion and pain to anyone caught in the blast radius. Most victims without Fortitude will suffer damage and temporary loss of hearing when in open areas, but causing such a noise in a confined space can cause permanent damage.
Visceratika & Fortitude
Name | Prerequisites |
Carry the Mountain's Burden | Resilience & Armor of Terror |
Masterwork Replica | Defy Bane & Bond with the Mountain |
Weather the Storm | Mettle & Bond with the Mountain |
Carry the Mountain's Burden
You may harden your skin into liquid living stone, becoming incredibly difficult to injure with anything but actual high-level construction equipment or missiles. Your Armor of Terra becomes twice as effective for the rest of the scene.
Masterwork Replica
You may create an exact replica of yourself when you are in contact with stone or similar substances, drawing it up to perfectly encase you like a second skin. As long as you do not move, you are fully protected from sunlight and fire, neither of which can penetrate the protective shell; you can even sleep through the day in such a position without fear as long as nothing destroys the building or stone. If you wish, when you awake you may leave the ston copy in place as a permanent fixture; it will endure as long as the material it is made from would, and you can even use it as a convenient cocoon again in the future.
Weather the Storm
If you have previously bled on a stone or building surface, you may cause it to take damage in your stead, passing your wounds into its surface. Doing so inflicts just as much damage as the vampire using this power would have taken, so minor impacts may only cause cosmetic damage while more advanced attacks can cause significant problems or even destroy the edifice completely.
Visceratika & Presence
Name | Prerequisites |
Ambience | Celebrity & Scry the Hearthstone |
Ambience
You may project yourself into a sginel building, investing it with your presence and emotion. Those who enter the building feel the mood you decide to inflict on them; many vampires use this power to torture unwanted visitors with a sense of creeping dread or disorientation, but it can just as easily be used to raise the spirits of everyone in the building or cause everyone to suddenly lose their tempers at the drop of a hat.
Visceratika, Fortitude, & Potence
Name | Prerequisites |
I Am the Keystone | Mettle, Might, & Bond with the Mountain |
I Am the Keystone
Like a keystone supporting a building, you are sensitive to exactly what physical stresses are on you and where your skills are best used. You may redistribute your Fortitude and Potence powers for the rest of the scene, choosing to exchange one for the other at the same level as much as you wish; once you have made these choices, your new powerset persists for the rest of the scene, allowing you to suddenly become a dangerous juggernaut or an impervious guardian well beyond your normal capabilities.