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<div style="display:block; text-align: center; font: 72px Tangerine; padding:10px;">Ogham Combination Disciplines</div> | <div style="display:block; text-align: center; font: 72px Tangerine; padding:10px;">Ogham Combination Disciplines</div> | ||
− | Each combination discipline below requires Ogham in addition to at least one other discipline. Each power lists its prerequisites alongside its effects. | + | Each combination discipline below requires [[Ogham]] in addition to at least one other discipline. Each power lists its prerequisites alongside its effects. |
− | All combination | + | All combination disciplines are considered rare and are Restricted for player characters unless approved by Admin. |
== Ogham & Animalism == | == Ogham & Animalism == | ||
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=== Tree Meld === | === Tree Meld === | ||
<center>'''Requirements: [[Animalism#Earth_Meld | Earth Meld]] & [[Ogham#Consecrate_the_Grove | Consecrate the Grove]]'''</center> | <center>'''Requirements: [[Animalism#Earth_Meld | Earth Meld]] & [[Ogham#Consecrate_the_Grove | Consecrate the Grove]]'''</center> | ||
+ | By touching a wooden mass large enough to contain your body - huge trees are most common, but wooden buildings and constructions are also an option - you may sink into it, becoming physically one with it. You can sense anything that touches or interacts with the wood, from squirrels in the branches to carpenters hanging pictures, and the wood becomes more difficult to damage while you remain inside it, lending it your strength. If it is severely damaged, such as by fire or axes, you suffer similar damage, although you can leave at any time you wish by stepping back out of it. You may remain within the wood for as long as you wish, even sleeping inside it if you choose, although legends exist of vampires who stepped into a great heartwood tree and remained so long that they never emerged again. | ||
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Latest revision as of 12:24, 9 July 2021
Each combination discipline below requires Ogham in addition to at least one other discipline. Each power lists its prerequisites alongside its effects.
All combination disciplines are considered rare and are Restricted for player characters unless approved by Admin.
Ogham & Animalism
Name | Prerequisites |
Deity Among Beasts | Feral Whispers & Consecrate the Grove |
Deity Among Beasts
You may appear as an irresistible force of nature to an animal of your choice, which responds to you as if you were an unstoppable power that is socially above them in whatever hierarchy they have (a queen to bees, an alpha to wolves, and so on). The animal treats you with deference and will attempt to do its best to defend you from danger and keep you pleased for the rest of the night.
Ogham & Protean
Name | Prerequisites |
Tree Meld | Earth Meld & Consecrate the Grove |
Tree Meld
By touching a wooden mass large enough to contain your body - huge trees are most common, but wooden buildings and constructions are also an option - you may sink into it, becoming physically one with it. You can sense anything that touches or interacts with the wood, from squirrels in the branches to carpenters hanging pictures, and the wood becomes more difficult to damage while you remain inside it, lending it your strength. If it is severely damaged, such as by fire or axes, you suffer similar damage, although you can leave at any time you wish by stepping back out of it. You may remain within the wood for as long as you wish, even sleeping inside it if you choose, although legends exist of vampires who stepped into a great heartwood tree and remained so long that they never emerged again.