Line 219: | Line 219: | ||
=== Terrible Flesh === | === Terrible Flesh === | ||
<center>'''Requirements: [[Fortitude#Resilience | Resilience]], [[Nightmare#Monstrous_Countenance | Monstrous Countenance]], [[Potence#Prowess | Prowess]], & [[Protean#Metamorphosis | Metamorphosis]]'''</center><br> | <center>'''Requirements: [[Fortitude#Resilience | Resilience]], [[Nightmare#Monstrous_Countenance | Monstrous Countenance]], [[Potence#Prowess | Prowess]], & [[Protean#Metamorphosis | Metamorphosis]]'''</center><br> | ||
+ | Most vampires don't grow as they get older... but you do. Far from the natural growth of a living thing, you grow in size and monstrousness as the years go by, becoming taller, wider, and more obviously inhuman as you go. This power is extremely terrifying for others (and an obvious breach of the [[Masquerade]]), but those who have mastered it can be so prodigiously huge and physically powerful that even elders hesitate to argue with them about their decisions. | ||
Revision as of 17:00, 8 July 2021
Each combination discipline below requires Nightmare in addition to at least one other discipline. Each power lists its prerequisites alongside its effects.
All combination disciplines are considered rare and are Restricted for player characters unless approved by Admin.
Nightmare & Celerity
Name | Prerequisites |
Freeze Bones | Swiftness & Mortal Fear |
Hint of Fear | Swiftness & Dread |
Shivers | Swiftness & Dread |
Freeze Bones
By touching your victim, you cause them to feel the terrible creeping cold of the grave, turning their skin cloudy or blue, locking their joints from the brittle cold, and even forming icicles on their extremities. They do not suffer any actual damage, but they are unable to move for several minutes while they attempt to thaw out, and they cannot use disciplines during this time as their blood is literally frozen almost solid.
Hint of Fear
You no longer need to attempt to frighten others; when anyone attacks or attempts to attack you, they are automatically afflicted by the Dread power, causing them to at the very least be startled and pause. While very hardy enemies may come back for more anyway, many who are not fully committed to the task may just rethink attacking you completely in favor of fleeing into the night.
Shivers
You may inflict horrible, body-wracking shivers on a person with a simple touch, causing them to be unable to do or say anything coherent while their teeth chatter, their joints snap, and their body shakes as if frozen by mortal cold or caught in the grip of a powerful anxiety. They are still aware and may still use disciplines, but cannot make any physical actions or speak out loud for several minutes.
Nightmare & Dominate
Name | Prerequisites |
Aversion Curse | Rationalize & Dread |
Rumor of Dread | The Forgetful Mind & Dread |
Aversion Curse
You may inflict a specific phobia on your victim by making eye contact, causing them to suddenly feel overwhelming terror at the prospect of encountering it and utter panic if it confronts them. This phobia may be attached to anything reasonable, although most vampires simply use it to instill fear of themselves as an expedient way of getting rid of people.
Rumor of Dread
By whispering a fearful rumor in one or two peoples' ears, you can cause an anxiety to sweep through an entire crowd, making everyone afraid of your suggestion. Whether it's a suggestion that the building is unsafe and liable to collapse on everyone or a fear that a new infectious plague is among them, everyone believes it for at least the rest of the night, and is likely to spread it even beyond your normal area of effect.
Nightmare & Fortitude
Name | Prerequisites |
Dauntless Spirit | Unswayable Mind & Monstrous Countenance |
Sun's Brutal Dreamscape | Mettle & Mortal Fear |
Dauntless Spirit
You are much more difficult to affect with the powers of Nightmare; any that you have yourself simply do not work on you unless used by someone more powerful than you are, and the effects of higher levels are lessened slightly (although still very uncomfortable to live through).
Sun's Brutal Dreamscape
The greatest fear of most vampires is the sun itself, and with this power you can briefly survive it, albeit at a terrible price. If you suffer damage from sunlight, you may use this power to transfer that damage to another vampire that you personally know, causing them to wake shrieking from their daylight sleep as their flesh boils. This power can only be used once per night, and it cannot automatically kill the vampire that you transfer your pain to, who falls into torpor if they sustain too much injury from it. While this power can certainly be used for torture and attempted assassination, it is very dangerous to do so - once you've used it once for the night, you must find cover or meet the same fate as the sunlight begins to burn into you.
Nightmare & Obfuscate
Pass into Yesteryear
Repulsive Mien
Wraith's Presence
Nightmare & Potence
Name | Prerequisites |
Shadow Heart | Dread & Might |
Shadow Heart
Nightmare & Presence
Churchtower Gaze
Cross-Contamination
Crush of Years
Eye Catcher
Feed the Hungry Eyes
Prince's Wrath
Wet Dream
Whisper Campaign
Witch Lights
Nightmare & Protean
Name | Prerequisites |
Foul Grave | Monstrous Countenance & Dolphin's Unsight |
Wretched Bite | Eye of the Beast & Earth Meld |
Foul Grave
Wretched Bite
Nightmare, Animalism, & Auspex
Name | Prerequisites |
Learn Bane | Sense the Beast, Aura Perception, & Monstrous Countenance |
Learn Bane
You may reach into the depths of the Beast's mind by looking into someone's eyes, learning their greatest fears and the dangers that keep them awake at night. You automatically learn their clan disadvantage (which may also tell you their clan, if you recognize it) and any fear-based derangements, as well as their greatest personal fear (although not the context to know why they are afraid of it or what they have experienced before).
Nightmare, Fortitude, Potence, & Protean
Name | Prerequisites |
Terrible Flesh | Resilience, Monstrous Countenance, Prowess, & Metamorphosis |
Terrible Flesh
Most vampires don't grow as they get older... but you do. Far from the natural growth of a living thing, you grow in size and monstrousness as the years go by, becoming taller, wider, and more obviously inhuman as you go. This power is extremely terrifying for others (and an obvious breach of the Masquerade), but those who have mastered it can be so prodigiously huge and physically powerful that even elders hesitate to argue with them about their decisions.