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Necromancy

While Kindred are, indisputably, no longer among the living, they are also not completely among the dead, and usually they cannot mix with the purely dead and passed beyond. Those closest attuned to their deathly state break this rule with the special powers of Necromancy, which allow them to reach into the grave and manipulate, order, and direct the spirits and bodies of the dead in order to serve their slightly-more-alive masters.

Most other Kindred are in the dark about the specifics of Necromancy, but they know that it feels unnatural and perhaps ill-advised, and as a result Necromancy users (especially the Giovanni) have gained something of a reputation as necrophiliacs and perverts. They don't really mind; the stigma prevents any opportunistic outsiders from trying too hard to learn their secrets, and anyway, a few tarnished reputations is worth having the kind of unique insight into the other half of the undead condition that they possess.

Necromancy is divided into a number of paths, each of which specializes in a specific kind of interaction with the dead. There are three more common Necromancy paths, and ten rare ones possessed for the most part only by rarer vampire bloodlines.

Common Necromancy Paths

AshPathSmall.png BonePathSmall.png SepulchrePathSmall.png
The Ash Path The Bone Path The Sepulchre Path
The Ash Path allows a necromancer to enter the Shadowlands realm of the dead. The Bone Path allows a necromancer to animate and control the corpses of the dead. The Sepulchre Path allows a necromancer to interact with and command ghosts.

Rare Necromancy Paths

CenotaphPathSmall.png MortuusPathSmall.png NightshadePathSmall.png
The Cenotaph Path The Mortuus Path The Nightshade Path
The Cenotaph Path allows a necromancer to control the Fetters of ghosts and similar creatures. The Mortuus Path allows a necromancer to animate and control the corpses of the dead. The Nightshade Path allows a necromancer to grow living things out of death.
PathOfAbomboSmall.png PathOfFourHumorsSmall.png PathOfHauntingSmall.png
The Path of Abombo The Path of Four Humors The Path of Haunting
The Path of Abombo allows a necromancer to enter the Shadowlands normally only populated by ghosts. The Path of Four Humors allows a necromancer to wield the powers of bile and rot. The Path of Haunting allows a necromancer to inflict the concept and fear of death on others.
PathOfSkullsSmall.png PathOfWoeSmall.png VitreousPathSmall.png
The Path of Skulls The Path of Woe The Vitreous Path
The Path of Skulls allows a necromancer to perform feats with severed heads. The Path of Woe allows a necromancer to directly combat and destroy the dead as if they were living. The Vitreous Path allows a necromancer to control the energies of death itself.

Important Things to Keep in Mind

Most characters are likely to have only the common Necromancy paths above; only members of rare bloodlines or who have traveled to hidden places are known to learn any of the others. If you think your character really needs to have one of these advanced paths, reach out to Admin. There are actually a great many other paths of Necromancy that include more specialized powers, but most of these are confined to a single practitioner.

Disciplines
Common Disciplines AnimalismAuspexCelerityDominateFortitudeObfuscatePotencePresence
Uncommon Disciplines AlchemyDementationNightmareObtenebrationProteanQuietusSerpentisVicissitude
Rare Disciplines AbombweCaimanChimerstryChinamasquaContinenceCountermagicFlightMelpomineeMengilaiMismiñaObeahOcelotlPraestantiaPukllanaSuccubismTezcatlValerenVisceratikaXuhuanYvate
Legendary Disciplines AyalalBardoBhumisparsaCarrefourDaimoninDeimosEmbrocationGetsumeiHypnagogiaKaiKamenKingjanMaleficiaMytherceriaNahdadNburuNepentheNereosNihilisticsOmaxacPukamaniRiftSakti PataSanguinusShihaiSpiritusStrigaSublunarioSuikastSunnikuseTemporisTenureThanatosisVitiateXinyao
Blood Sorcery AkhuAnarch SorceryDark ThaumaturgyDur-An-KiKoldunismMortisNahuallotlNecromancyOghamSadhanaSielanic SorcerySihrThaumaturgyVodounWanga