From DC by Night Wiki
Embrocation


Embrocation
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Clans None
Bloodlines Qedeshah
Sects Cradle of Civilization, Independents
Rituals None
Combination Disciplines None
Rarity Rare
Play Status Closed

The powers of Embrocation are mysterious to outsiders, traditionally possessed only by the Qedeshah bloodline and very seldom seen in action outside their places of power. It allows a vampire to use their own blood as a healing agent, using it to create the effects that salves, herbs, and drugs might have on a mortal system to heal even the most specialized of supernatural creatures. Because they must apply their blood to the person they wish to affect, this discipline is very difficult to use stealthily, making it even less likely that anyone ever witnesses it except in moments of great emergency.

Basic Powers

Masaha

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By applying blood to someone's forehead, you may grant them increased strength of spirit, making them calm, sanguine, and ready to roll with the punches. They become much more able to keep their cool, avoid Frenzy, and resist powers that would affect their minds for the remainder of the evening.

Lebhonah

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You may cause your blood to give off a powerful burning smoke, not inlike incense. All who breathe in the smoke feel a langorous drunkenness, often also feeling dizzy and unfocused when they are particularly close to the source of the smoke, and everyone affected has difficulty being violent (or even thinking violent thoughts).

While this power is not guaranteed to work on vampires or other dead creatures, as they are not required to breathe in order to get by, acts such as speaking, singing, or swimming may still cause them to be affected when they take in air.

Intermediate Powers

Mashkeh

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You may literally suck pain and injury out of someone else by biting them, feeding from them and supplying wellness in return. You gain sustenance as if feeding on blood, even though you do not drain your victim of anything but their agony, but the more pain and injury they are suffering from, the more likely it is that sucking it out will transfer those pains directly to you. It takes a great deal of effort to heal the worst injuries, not to mention causing the vampire doing it to take similar damage themself, and it should go without saying that it cannot bring someone back from true death; any attempt to do so will kill the vampire who tries.

Berith

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By touching someone, you may cause a little of your blood to leach from your pores and into theirs, passing into their bloodstream without being noticed. This would be powerful enough, since it allows you to attempt to blood bond others without their knowledge, but it also grants additional powers: the vampire and their now-bound victim gain a vague sense of where the other is at any given time, allowing them to home in on each other from any distance (although it doesn't give information about how far they might be or what obstacles might be in the way).

Advanced Powers

Taharah

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You may create a safe, sanctified zone by painting your own blood on its walls and floor in any way you choose (some vampires leave ominous handprints, while others write messages or paint images; any form will do). Once you have, the room exudes serenity and comfort; no one inside can Frenzy, and anyone who enters already in Frenzy comes out of it immediately. Other vampires cannot enter without being invited in by the user of this power, and once inside they cannot take any hostile action against their host. Vampires who spend at least an hour in the area temporarily gain the effects of the Blush of Health merit, making them look remarkably healthy and alive.

Important Things to Keep in Mind

Obviously, Embrocation's focus on using physical blood is very noticeable and distressing to mortals, who are likely to assume that foul play has occurred, and may threaten the Masquerade if not handled carefully. Most supernatural creatures don't recognize the very rare power for what it is, but those who know enough to worry about blood bonds may view its practitioners with extreme suspicion for working with vitae and applying it to others.

Disciplines
Common Disciplines AnimalismAuspexCelerityDominateFortitudeObfuscatePotencePresence
Uncommon Disciplines AlchemyDementationNightmareObtenebrationProteanQuietusSerpentisVicissitude
Rare Disciplines AbombweCaimanChimerstryChinamasquaContinenceCountermagicFlightMelpomineeMengilaiMismiñaObeahOcelotlPraestantiaPukllanaSuccubismTezcatlValerenVisceratikaXuhuanYvate
Legendary Disciplines AyalalBardoBhumisparsaCarrefourDaimoninDeimosEmbrocationGetsumeiHypnagogiaKaiKamenKingjanMaleficiaMytherceriaNahdadNburuNepentheNereosNihilisticsOmaxacPukamaniRiftSakti PataSanguinusShihaiSpiritusStrigaSublunarioSuikastSunnikuseTemporisTenureThanatosisVitiateXinyao
Blood Sorcery AkhuAnarch SorceryDark ThaumaturgyDur-An-KiKoldunismMortisNahuallotlNecromancyOghamSadhanaSielanic SorcerySihrThaumaturgyVodounWanga