Temporis
Temporis | |
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Clans | None |
Bloodlines | Eloi |
Sects | Independents |
Rituals | None |
Combination Disciplines | Temporis Combination Disciplines |
Rarity | Legendary |
Temporis is among the Disciplines least likely to be even suspected by vampires other than its users, and is perhaps one of the rarest in existence even for those that do know about it. Possessed only by the rare and elusive Eloi, it manipulates the flow of time itself, drawing on the supernatural power inherent in the undead to preserve themselves without age or decay to perform other effects that flout the natural laws of change and entropy.
Basic Powers
Hourglass of the Mind
Time Attunement
You have an innately perfect time sense, allowing you to sense the passage of time perfectly down to fractions of a second no matter how confusing or distracting the situation. Your sense of time also allows you to recognize any disruptions in it, making it easy for you to identify any other uses of Temporis in your area.
Internal Recursion
You may force an enemy into a brief recurring loop of time, making them mentally repeat a single short action or period of time over and over again without realizing that they have experienced it before. This does not actually stop time, so it affects no one else and if they do or say anything, anyone else can easily see that they appear to be bizarrely repeating themself, and lasts for up to an hour or until the victim suffers any kind of pain or physical interruption. You may only trap someone in a generally benign or calm loop, and cannot use this power to cause anyone to repeat trauma or pain that would snap them out of it.
Recurring Contemplation
Intermediate Powers
Lapse
You may gain a considerable advantage by slowing someone else down in time; to them, it seems that the universe has suddenly and bizarrely sped up around them, while to everyone else they seem to have suddenly physically and mentally slowed to a crawl. This slowness lasts only for a single instant, but it's long enough for you (or anyone else) to take a single action or make a single statement without the victim having any hope of interrupting you.
Cowalker
Patience of the Norns
Subjective Suspension
You may suspend an inanimate object, no larger than you could carry yourself, outside of time completely; it ceases to change, decay, or be affected by anything around it while it is suspended, making bombs suddenly stop counting down toward explosion or frozen foods cease to melt in hundred-degree heat. The object remains suspended for a single day, but if it is touched or interacted with by anything that wasn't already touching it when it was suspended, it immediately returns to the normal flow of time and whatever normal behavior that involves.
Advanced Powers
Clotho's Gift
You may accelerate yourself in time, essentially making it possible for you to move, do, and experience things while the rest of the world continues its sluggish pace around you. This effectively allows you to act at speeds only comparable to those granted by the Celerity Discipline, but unlike Celerity, also allows you to take more actions, including the use of other Disciplines, that Celerity cannot. Using other Disciplines while accelerating in time is dangerous and taxing to your physical body, however, and causes major injuries to you the longer you continue.
Frozen Object
Elder Powers
Cheat the Fates
Clio's Kiss
Control Aging
Domain of Evernight
Hall of Hades' Court
Insight
Kiss of Lachesis
Outside the Hourglass
Pocket Out of Time
Rewind
Rewind Time
Summon History
Tangle Atropos' Hand
Temporal Understanding
Important Things to Keep in Mind
No one who doesn't have Temporis is likely to know anything about it, with even the most wise and learned of elders unlikely to find out anything beyond the possible, rumored existence of it and its Eloi users. It is highly unlikely that anyone ever encounters it, and those who do are overwhelmingly likely not to have any idea what happened, since its effects are mostly invisible and unbelievable, and leave behind no trace.
Disciplines | |
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Common Disciplines | Animalism • Auspex • Celerity • Dominate • Fortitude • Obfuscate • Potence • Presence |
Special Disciplines | Abombwe • Alchemy • Bardo • Caiman • Chimerstry • Chinamasqua • Countermagic • Daimonin • Deimos • Dementation • Flight • Kai • Maleficia • Melpominee • Mismiña • Mytherceria • Nereos • Nihilistics • Obeah • Obtenebration • Ocelotl • Protean • Pukllana • Quietus • Rift • Sanguinus • Serpentis • Spiritus • Striga • Temporis • Tezcatl • Thanatosis • Valeran • Vicissitude • Visceratika • Yvate |
Blood Sorcery | Akhu • Anarch Sorcery • Dark Thaumaturgy • Dur-An-Ki • Koldunism • Mortis • Nahuallotl • Necromancy • Ogham • Sadhana • Sielanic Sorcery • Sihr • Thaumaturgy • Vodoun • Wanga |