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<div style="display:block; text-align: center; font: 72px Tangerine; padding:10px;">Mortal Merits</div>
 
<div style="display:block; text-align: center; font: 72px Tangerine; padding:10px;">Mortal Merits</div>
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<td style="padding:4px; text-align:center; width:90%; border-bottom:1px solid #999;"><b>Contents</b></td>
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<td style="padding:4px; text-align:center; border-bottom:1px solid #999;">'''[[#Ghoul_Merits | Ghoul Merits]] &bull; [[#Human_Merits | Human Merits]] &bull; [[#Kinain_Merits | Kinain Merits]] &bull; [[#Kinfolk_Merits | Kinfolk Merits]]'''</td>
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'''Mortal merits''' refer to special skills, abilities, or aptitudes that are only exhibited by [[mortals]]. They generally represent skills or powers unique to them because of their mundane existence. Some mortal merits are even more specific, being most often manifested only by mortals of a particular type, although it is not always certain whether it is impossible for other mortals to have these merits or simply very, very unusual.
 
'''Mortal merits''' refer to special skills, abilities, or aptitudes that are only exhibited by [[mortals]]. They generally represent skills or powers unique to them because of their mundane existence. Some mortal merits are even more specific, being most often manifested only by mortals of a particular type, although it is not always certain whether it is impossible for other mortals to have these merits or simply very, very unusual.

Revision as of 16:42, 4 November 2021

Mortal Merits


Mortal merits refer to special skills, abilities, or aptitudes that are only exhibited by mortals. They generally represent skills or powers unique to them because of their mundane existence. Some mortal merits are even more specific, being most often manifested only by mortals of a particular type, although it is not always certain whether it is impossible for other mortals to have these merits or simply very, very unusual.

The merits below can only be taken by mortal characters (including Fomori, Ghouls, Humans, Kinain, Kinfolk, and Revenants) who fit their criteria. Mortal characters who later become something else (for example, a human who is turned into a vampire) may or may not be able to keep their mortal merits.

Ghoul Merits

Benevolent Domitor: This character's domitor prizes or is fond of them and treats them better than most vampires do.

Blood Flaw Immunity: This character is immune to inheriting their domitor's clan weakness.

Kinfolk: This character is Kinfolk to a werewolf tribe without knowing it.

Pale Aura: This character's aura is especially pale and washed-out, making it look similar to that of a vampire or other undead creature.

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Supernatural Companion: This character has a supernatural friend - a mummy, fairy, shapeshifter, or any other - who watches over them, coming to their aid when they can.

True Heir: This character is very closely genetically related to their domitor and learns Disciplines much more quickly than usual.

Unbondable: This character cannot be bloodbound.

Vicissitude Modifications: This character has been physically reshaped by a vampire with the Vicissitude Discipline to become more powerful and dangerous (although probably also hideously deformed).

Virulent Strike: This character would have been a Hunter if they had not been ghouled and now deals aggravated damage to supernatural beings when fighting.

Human Merits

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Iron Will: This character is inexplicably resistant to the Dominate discipline.

Kinfolk: This character is Kinfolk to a werewolf tribe without knowing it.

Vengeful Soul: This character is on a mission to avenge a loved one and is especially powerful whenever they take action against a supernatural being in service of that mission.

Kinain Merits

Bardic Gift: This character is impressively adept at eliciting emotions from others.

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Honored Birthright: This character possesses a Changeling Birthright passed down from their ancestors.

Kinfolk: This character is Kinfolk to a werewolf tribe without knowing it.

Nine Lives: This character is able to return from death up to nine times as long as there is a plausible possibility that something involved in the death was a chimera or illusion.

Parted Mists: This character is not affected by the Mists.

Spirit Sight: This character can instinctively see chimerae and illusions as if they were enchanted.

Unveiled Eyes: This character can see and speak with nearby ghosts.

Kinfolk Merits

Feral Appearance: This character looks or acts a little bit more like an animal than most, making shapeshifters instinctively trust them more.

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Fetish: This character has a supernatural fetish inherited from their werewolf ancestors.

Gnosis: This character has the extremely rare ability to learn Gifts.

Recognize Garou: This character instinctively knows when a person or animal is Garou, no matter what form they are in.

Wolf-Sense: This character has heightened senses of smell and hearing, similar to a wolf.

Merits
General Merits Mental MeritsPhysical MeritsSocial MeritsSupernatural Merits
Being-Specific Merits Demon MeritsFairy MeritsGhost MeritsHunter MeritsKuei-Jin MeritsMage MeritsMortal MeritsMummy MeritsShapeshifter MeritsVampire Merits