Hunter merits refer to special skills, abilities, or aptitudes that are only exhibited by the Imbued, or rarely by other, more mortal types of supernatural hunters. They generally represent skills or powers unique to them because of their mission to fight the forces of darkness, and many of them indicate that even if the hunters themselves are mortals, whatever power seeks to support them emphatically is not.
Some hunter merits are even more specific, being most often manifested only by specific members of a creed, although it is not always certain whether it is impossible for other hunters to have these merits or simply very, very unusual.
General Hunter Merits
David's Aim: This hunter becomes more and more skilled the worse the odds are stacked against them.
Divinely Favored: This hunter appears to be protected by some sort of higher power as they go about their mission and is seldom harmed seriously as long as they don't stray.
Ecclesial Rank: This hunter has membership and standing within one of the traditional hunter organizations.
Former Ghoul: This hunter was once a ghoul but has since escaped, and has knowledge of how ghoul (and vampire) society works.
Gifted Exorcist: This hunter is especially good at forcing spirits possessing human bodies back out of them.
Initiate: This hunter has agreed to take on a protege who is learning the craft from them and helps them on missions.
Resemble Kindred: This hunter is easily mistaken for a vampire, even by other vampires, and can pass unseen among them for short periods of time.
Symbol Independence: This hunter can wield the symbols of any religion or faith effectively against enemies, even if they do not follow that faith themself.
Imbued Merits
Callous-Sensitive: This hunter can sense when another hunter has become too jaded and unfeeling to continue on.
Clear Sighted: This hunter is unaffected by supernatural powers that would obscure their vision.
Detached: This hunter can still use their powers even when critically injured.
Fist of God: This hunter can deal terrible damage to supernatural beings with their bare hands.
Fountain of Life: This hunter heals exceptionally quickly, more than any normal mortal could.
Halo: This hunter is almost impossible to take action against, and anyone who does so appears evil and malicious to others.
Invisible: This hunter's holy power makes them difficult for supernatural beings to perceive well, even when right in front of them.
Poisonous Blood: This hunter's blood is poisonous to supernatural beings and causes them serious illness if digested.
Pure: This hunter has no negative downsides to go with most of their powers.
Saint's Conscience: This hunter can occasionally call for guidance from above when unsure about a moral dilemma.
Merits | |
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General Merits | Mental Merits • Physical Merits • Social Merits • Supernatural Merits |
Being-Specific Merits | Demon Merits • Fairy Merits • Ghost Merits • Hunter Merits • Kuei-Jin Merits • Mage Merits • Mortal Merits • Mummy Merits • Shapeshifter Merits • Vampire Merits |