Obfuscate
Auspex | |
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Clans | Assamites, Assamite Antitribu, Followers of Set, Malkavian, Malkavian Antitribu, Nosferatu, Nosferatu Antitribu, Serpents of the Light, Shango |
Bloodlines | Azaneali, Baali, Bonsam, Caitiff, Carriers, Courtiers, Coyotes, Daitya, Glyconites, Magi, Panders, Samedi, Tlacique, Zoidones |
Sects | Anarchs Camarilla Independents Laibon Sabbat |
Rituals | None |
Combination Disciplines | Obfuscate Combination Disciplines |
Play Status | Open |
Obfuscate is the Discipline of all skulkers in the darkness and all Kindred who pass unseen among mortals, a breath away from them but never noticed by the vulnerable human beings who walk right past them. Obfuscate does not provide true invisibility or create any actual illusions; rather, it functions by tricking the minds of any onlookers into refusing to notice what's right in front of them, or into misinterpreting what they do see. Many Kindred use Obfuscate because of its convenient powers allowing them to move about stealthily or avoid danger, but others think of it as nothing short of a survival necessity. Many of the powers of Obfuscate can be counteracted by the Auspex Discipline, so sometimes only those Kindred who are most adept at hiding in the shadows can successfully evade the searching eyes of their fellow blood-drinkers.
Basic Powers
Cloak of Shadows
By fading into the shadows and corners of your environment, you may remain unnoticed by everyone passing by, even if they are intentionally looking for you. You must remain unmoving and silent in order to do so, and this power cannot be used anywhere that is too open or well-lit to have a nook for you to hide in. You may remain hidden for the rest of the scene, as long as these conditions remain met.
Silence of Death
Unseen Presence
With better control over the minds of those who see you, you may now move around in the shadows without being seen. You still have to remain silent and may move no more quickly than a normal walk, and interacting with any objects within sight of anyone else will immediately render you visible again. (You can pick things up when no one is looking as long as you do it silently, though; anything small enough to be held in one hand is hidden with you.)
Intermediate Powers
Ghost in the Shell
Hidden Killer
Mask of a Thousand Faces
You may impersonate someone else that you have previously met, making yourself take on their face and voice convincingly as you remember them; others will not see your actual appearance, even if they don't know the person you're masquerading as, and you can operate undetected. Alternatively, you may choose to become a faceless Everyperson, impersonating a face and voice so nondescript and uninteresting that most will immediately forget all about you after you leave, or at best have a very hard time describing you. Your disguise lasts for the rest of the scene.
Vanish from the Mind's Eye
You are now able to utterly fool someone even if they're staring directly at you; you may vanish even in the middle of a room full of people looking at you, causing all of them to suddenly believe you've disappeared or turned invisible. You don't actually go anywhere, so you should make a good effort to get out of the way, but the flummoxed minds of those around you will automatically try to avoid running into you even while refusing to acknowledge your existence. You may now also run or speak in a normal tone of voice while concealed, although screaming, moving objects within someone's line of sight, or touching anyone will render you visible again.
Advanced Powers
Cloak the Gathering
You may use your other Obfuscate powers on small groups of people all at once (generally no more than three or four at the very most), allowing you to hide your allies from danger, lead a devastatingly effective ambush, or slap a stranger's face over that of those with you to make them impossible to identify. All powers work the same way they normally would; you just have the option to apply them to others as well as to yourself. Those others may not realize they've been obscured with Obfuscate, but any action they take that would normally break a power's effects still causes it to end.
Unseen Force
Elder Powers
Blithe Acceptance
Busy Doing Nothing
Cache
Cloak
Conceal
Confusion of the Eye
Create Name
Diastatsis
Displacement
Fortress of Silence
Gemini's Mirror
Horrid Countenance
Invisible Weapon
Manifold Guise
Mask of Janus
Mask the Devil
Memories Fading Glimpse
Mind Blank
Obscure God's Creation
Old Friend
Phantom Haunter
Reaper of the Heart
Scrawl
Soul Mask
Veil of Blissful Ignorance
Veil the Legions
Visit Faerieland
Important Things to Keep in Mind
Obfuscate is not true invisibility, so anyone using it still appears on security cameras and phone footage. It is also possible for some Kindred in a scene to see an Obfuscate user while others cannot, so not every person in the area may be having the same experience.
Disciplines | |
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Common Disciplines | Animalism • Auspex • Celerity • Dominate • Fortitude • Obfuscate • Potence • Presence |
Rare Disciplines | Abombwe • Alchemy • Bardo • Chimerstry • Countermagic • Daimonin • Deimos • Dementation • Flight • Kai • Maleficia • Melpominee • Mytherceria • Nihilistics • Obeah • Obtenebration • Protean • Quietus • Rift • Sanguinus • Serpentis • Spiritus • Striga • Temporis • Thanatosis • Valeran • Vicissitude • Visceratika |
Blood Sorcery | Akhu • Anarch Sorcery • Dark Thaumaturgy • Dur-An-Ki • Koldunism • Mortis • Nahuallotl • Necromancy • Ogham • Sadhana • Sielanic Sorcery • Sihr • Thaumaturgy • Vodoun • Wanga |