The merits below can only be taken by mortal characters (including Fomori, Ghouls, Humans, Kinain, Kinfolk, and Revenants). Mortal characters who later become something else (for example, a human who is turned into a vampire) may or may not be able to keep their mortal merits.
Ghoul Merits
Benevolent Domitor: This character's domitor prizes or is fond of them and treats them better than most vampires do.
Blood Flaw Immunity: This character is immune to inheriting their domitor's clan weakness.
Kinfolk: This character is Kinfolk to a Werewolf tribe without knowing it.
Pale Aura: This character's aura is especially pale and washed-out, making it look similar to that of a vampire or other undead creature.
Supernatural Companion: This character has a supernatural friend - a mummy, fairy, shapeshifter, or any other - who watches over them, coming to their aid when they can.
True Heir: This character is very closely genetically related to their domitor and learns Disciplines much more quickly than usual.
Unbondable: This character cannot be bloodbound.
Vicissitude Modifications: This character has been physically reshaped by a vampire with the Vicissitude Discipline to become more powerful and dangerous (although probably also hideously deformed).
Virulent Strike: This character would have been a Hunter if they had not been ghouled and now deals aggravated damage to supernatural beings when fighting.
Human Merits
Iron Will: This character is inexplicably resistant to the Dominate Discipline.
Kinfolk: This character is Kinfolk to a Werewolf tribe without knowing it.
Vengeful Soul: This character is on a mission to avenge a loved one and is especially powerful whenever they take action against a supernatural being.
Kinain Merits
Bardic Gift: This character is impressively adept at eliciting emotions from others.
Honored Birthright: This character possesses a Changeling Birthright passed down from their ancestors.
Kinfolk: This character is Kinfolk to a Werewolf tribe without knowing it.
Nine Lives: This character is able to return from death up to nine times as long as there is a plausible possibility that something involved in the death was a chimera or illusion.
Parted Mists: This character is not affected by the Mists.
Spirit Sight: This character can instinctively see chimerae and illusions as if they were enchanted.
Unveiled Eyes: This character can see and speak with nearby ghosts.
Kinfolk Merits
Feral Appearance: This character looks or acts a little bit more like an animal than most, making shapeshifters instinctively trust them more.
Fetish: This character has a supernatural fetish inherited from their werewolf ancestors.
Gnosis: This character has the extremely rare ability to learn Gifts.
Recognize Garou: This character instinctively knows when a person or animal is Garou, no matter what form they are in.
Wolf-Sense: This character has heightened senses of smell and hearing, similar to a wolf.
Merits | |
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General Merits | Mental Merits • Physical Merits • Social Merits • Supernatural Merits |
Being-Specific Merits | Demon Merits • Fairy Merits • Ghost Merits • Hunter Merits • Kuei-Jin Merits • Mage Merits • Mortal Merits • Mummy Merits • Shapeshifter Merits • Vampire Merits |