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<div style="display:block; text-align: center; font: 72px Tangerine; padding:10px;">Mortal Merits</div>
 
<div style="display:block; text-align: center; font: 72px Tangerine; padding:10px;">Mortal Merits</div>
  
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The merits below can only be taken by mortal characters (including [[Fomori]], [[Ghouls]], [[Humans]], [[Kinain]], [[Kinfolk]], and [[Revenants]]). Mortal characters who later become something else (for example, a human who is turned into a vampire) may or may not be able to keep their mortal merits.
  
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean varius massa metus, eu tristique turpis facilisis ac. Curabitur tempus enim ut faucibus dictum. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean varius massa metus, eu tristique turpis facilisis ac. Curabitur tempus enim ut faucibus dictum. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos.  
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== Ghoul Merits ==
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'''Benevolent Domitor:''' This character's domitor prizes or is fond of them and treats them better than most vampires do.
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'''Blood Flaw Immunity:''' This character is immune to inheriting their domitor's clan weakness.
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'''Kinfolk:''' This character is Kinfolk to a [[Werewolf]] tribe without knowing it.
  
== Fomori Merits ==
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'''Pale Aura:''' This character's aura is especially pale and washed-out, making it look similar to that of a vampire or other undead creature.
  
== Ghoul Merits ==
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'''Supernatural Companion:''' This character has a supernatural friend - a mummy, fairy, shapeshifter, or any other - who watches over them, coming to their aid when they can.
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'''True Heir:''' This character is very closely genetically related to their domitor and learns [[Disciplines]] much more quickly than usual.
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'''Unbondable:''' This character cannot be bloodbound.
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'''Vicissitude Modifications:''' This character has been physically reshaped by a vampire with the [[Vicissitude]] Discipline to become more powerful and dangerous (although probably also hideously deformed).
  
=== Revenant Merits ===
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'''Virulent Strike:''' This character would have been a [[Hunter]] if they had not been ghouled and now deals aggravated damage to supernatural beings when fighting.
  
 
== Human Merits ==
 
== Human Merits ==
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'''Iron Will:''' This character is inexplicably resistant to the Dominate Discipline.
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'''Kinfolk:''' This character is Kinfolk to a Werewolf tribe without knowing it.
  
 
== Kinain Merits ==
 
== Kinain Merits ==
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'''Bardic Gift:''' This character is impressively adept at eliciting emotions from others.
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'''Honored Birthright:''' This character possesses a Changeling Birthright passed down from their ancestors.
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'''Kinfolk:''' This character is Kinfolk to a Werewolf tribe without knowing it.
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'''Nine Lives:''' This character is able to return from death up to nine times as long as there is a plausible possibility that something involved in the death was a chimera or illusion.
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'''Parted Mists:''' This character is not affected by the Mists.
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'''Spirit Sight:''' This character can instinctively see chimerae and illusions as if they were enchanted.
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'''Unveiled Eyes:''' This character can see and speak with nearby ghosts.
  
 
== Kinfolk Merits ==
 
== Kinfolk Merits ==
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'''Feral Appearance:''' This character looks or acts a little bit more like an animal than most, making shapeshifters instinctively trust them more.
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'''Fetish:''' This character has a supernatural fetish inherited from their werewolf ancestors.
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'''Gnosis:''' This character has the extremely rare ability to learn Gifts.
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'''Recognize Garou:''' This character instinctively knows when a person or animal is Garou, no matter what form they are in.
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'''Wolf-Sense:''' This character has heightened senses of smell and hearing, similar to a wolf.
  
 
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Revision as of 04:32, 13 May 2021

Mortal Merits

The merits below can only be taken by mortal characters (including Fomori, Ghouls, Humans, Kinain, Kinfolk, and Revenants). Mortal characters who later become something else (for example, a human who is turned into a vampire) may or may not be able to keep their mortal merits.

Ghoul Merits

Benevolent Domitor: This character's domitor prizes or is fond of them and treats them better than most vampires do.

Blood Flaw Immunity: This character is immune to inheriting their domitor's clan weakness.

Kinfolk: This character is Kinfolk to a Werewolf tribe without knowing it.

Pale Aura: This character's aura is especially pale and washed-out, making it look similar to that of a vampire or other undead creature.

Supernatural Companion: This character has a supernatural friend - a mummy, fairy, shapeshifter, or any other - who watches over them, coming to their aid when they can.

True Heir: This character is very closely genetically related to their domitor and learns Disciplines much more quickly than usual.

Unbondable: This character cannot be bloodbound.

Vicissitude Modifications: This character has been physically reshaped by a vampire with the Vicissitude Discipline to become more powerful and dangerous (although probably also hideously deformed).

Virulent Strike: This character would have been a Hunter if they had not been ghouled and now deals aggravated damage to supernatural beings when fighting.

Human Merits

Iron Will: This character is inexplicably resistant to the Dominate Discipline.

Kinfolk: This character is Kinfolk to a Werewolf tribe without knowing it.

Kinain Merits

Bardic Gift: This character is impressively adept at eliciting emotions from others.

Honored Birthright: This character possesses a Changeling Birthright passed down from their ancestors.

Kinfolk: This character is Kinfolk to a Werewolf tribe without knowing it.

Nine Lives: This character is able to return from death up to nine times as long as there is a plausible possibility that something involved in the death was a chimera or illusion.

Parted Mists: This character is not affected by the Mists.

Spirit Sight: This character can instinctively see chimerae and illusions as if they were enchanted.

Unveiled Eyes: This character can see and speak with nearby ghosts.

Kinfolk Merits

Feral Appearance: This character looks or acts a little bit more like an animal than most, making shapeshifters instinctively trust them more.

Fetish: This character has a supernatural fetish inherited from their werewolf ancestors.

Gnosis: This character has the extremely rare ability to learn Gifts.

Recognize Garou: This character instinctively knows when a person or animal is Garou, no matter what form they are in.

Wolf-Sense: This character has heightened senses of smell and hearing, similar to a wolf.

Merits
General Merits Mental MeritsPhysical MeritsSocial MeritsSupernatural Merits
Being-Specific Merits Demon MeritsFairy MeritsGhost MeritsHunter MeritsKuei-Jin MeritsMage MeritsMortal MeritsMummy MeritsShapeshifter MeritsVampire Merits