From DC by Night Wiki
Revision as of 09:37, 27 October 2015 by 192.168.1.75 (talk)
LogoClanTremere.png
Clan Tremere
Nicknames: The Warlocks, The Wizards
Disciplines: Auspex, Dominate, Thaumaturgy
Sect: Camarilla
Status: OPEN for new characters

The Tremere are the youngest clan of the Camarilla; unlike the other clans, ancient and descended from the earliest Kindred in existence, the Tremere are self-made and dragged themselves up to prominence through sheer force of will, establishing themselves in the eleventh century. Of course, to human society this is the misty past, but to the long-lived Kindred, the Tremere are young upstarts competing with the other clans to be taken seriously as a power in their own right. Being one of the founding members of the Camarilla helps give them some hard-won legitimacy, but for the most part they are respected because of their mysterious sorcerous powers, which other Kindred have never been able to duplicate or fully understand, and the gigantic, complicated, and byzantine power structure within their ranks that keeps their secrets impossible to uncover and their members completely and utterly loyal to the clan's goals. Tremere are all wizards - all of them, wielding strange, eldritch powers that even other Kindred do not know - and those powers come only with total devotion to the clan.

Clan Advantage and Weakness

Advantages: All Tremere are magicians, so they are automatically better at the Occult skill than other Kindred. They also gain additional powers - for every level of the Thaumaturgy Discipline they possess, they also gain one Ritual. The clan takes care of its own to an unprecedented extent among the Tremere, so all members of the clan are provided free housing in the central Chantry, and may call upon elders and mentors of their clan for information and teaching whenever they need to.

Disadvantages: The Tremere became their own clan through the manipulation of blood magics, and as a result they are more susceptible to such sorceries than others. A single drink of another Kindred's blood causes them to develop a two-point Blood Bond, and a second drink brings them to a full-blown three-point bond. The Tremere also suffer from being distrusted by the other clans of the Camarilla, for a variety of reasons; they are secretive, they're too young to be taken seriously, and they "stole" their existence from the other clans in some Kindreds' eyes, making members of other clans (especially elders) likely to dislike and refuse to cooperate with them.

The Tremere in DC

DC is a burning hot point of contention for Clan Tremere; the current Prince, Marcus Vitel, seized power from a Tremere leader, and the clan has never stopped feeling like the city "belongs" to them and they deserve to take it back. Although no one was able to legally argue with the reasons behind the previous Tremere Prince's demise (she had taken too much personal power for the other clans to tolerate her in a city that could quite literally affect events all over the globe), the clan actively plots against the current Prince for all they're worth, with the Pontifex of the Mid-Atlantic region, Peter Dorfman, poised to seize power if any of their plans come to fruition. Unfortunately, intrigue among the Tremere who might take power has caused them to spend at least as much time fighting one another as making any useful moves against the Prince, and most of them await an opportunity provided

Bloodlines

Notable Tremere

Peter Dorfman, Pontifex of the Mid-Atlantic Region
Helena Taylor, Regent of the Washington DC Chantry