From DC by Night Wiki
 
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= Archetypes =
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<div style="display:block; text-align: center; font: 72px Tangerine; padding:10px;">Archetypes</div>
  
 
''Archetypes'' represent the most prominent and powerful motivating goals that a character always adheres to. No matter what they do or how, their Archetypes are the reason behind it; most characters never have any idea that they have these specific proclivities, although the more self-aware among them may be aware of their patterns.
 
''Archetypes'' represent the most prominent and powerful motivating goals that a character always adheres to. No matter what they do or how, their Archetypes are the reason behind it; most characters never have any idea that they have these specific proclivities, although the more self-aware among them may be aware of their patterns.
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| [[Lawrence Wilson]]
 
| [[Lawrence Wilson]]
 
| [[Octavian Markham]]
 
| [[Octavian Markham]]
| [[Phillippos de Grecia]]
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| [[Philippos de Grecia]]
 
| [[Rebecca Giovanni]]
 
| [[Rebecca Giovanni]]
 
| [[Tisis]]
 
| [[Tisis]]

Latest revision as of 21:41, 12 May 2021

Archetypes

Archetypes represent the most prominent and powerful motivating goals that a character always adheres to. No matter what they do or how, their Archetypes are the reason behind it; most characters never have any idea that they have these specific proclivities, although the more self-aware among them may be aware of their patterns.

There are twelve Archetypes, each of which represents a driving motivating factor at the core of a character's personality. Each character has two Archetypes, both of which may work together or fight against one another depending on the situations the character has to face.

Advocate

Artisan

Champion

Companion

Explorer

Jester

Magician

Mystic

Revolutionary

Ruler

Savior

Scholar